If the slow walking pace seems like a small price to pay for an otherwise gorgeous and unique gaming experience, give Tengami a try. I hope these things are tweaked and polished so the game can become the masterpiece it very well could be. But for some the sluggish pace of the game may diminish any pleasure derived from it. For adventure gamers, the unique puzzles might call to them and be enough to satisfy. As you continue walking, you’ll see another wolf. When you come to the water, fold back the piece from right to left to build a bridge so you can cross. Then the page will fold down to let you cross safely. For many, it’s worth buying just to see the gorgeous digital pop-ups. As you approach the gap, ring the wind chimes to lull the wolf to sleep. Perhaps best described as a pop-up story adventure, Tengami features a traditional Japanese world constructed by paper craft. Overall, it’s a beautiful game with a very unique concept. Let us have the freedom to play with the pop-up artwork even when we’re not playing the main game. Basically, reward us with the ability to revisit areas as though we were flipping through an actual book. For instance, maybe when you clear an area and there’s a section in the main menu that allows you to flip through some of the pages without having to walk around. I would like to see more of a story, and I would also love to see some un-lockable content. I also think there are some missed opportunities here. Again, this would be less of an issue if the character didn’t move so slowly. David Wise Specializing in Video Game Soundtracks and Sound Design.
When you start the game up again, it sometimes sets you back a bit to the last save point. You cannot help but see the sequence puzzles and speed as padding to make up for limitations of the pop-up theme. Additionally, minimizing the app causes the game to close down. Taking the form of Japanese cherry blossoms, these. Having a character that walks at a snail’s pace makes the exploration part feel more like a chore than entertainment. Dreams play a major role in Tengami, which tasks players with helping a lone man recover those he has lost. But it’s also a puzzle game that involves exploration to figure out what to do next. I get that it’s supposed to be a relaxing, scenic game. My main issue with Tengami is the slow walking speed.